
Instant Conform.
Custom Topology Transfer.
“Different UVs, different vertex count, order, topology, density? Not a problem.”
100% likeness match between your head and MetaHuman output. Your identity, MetaHuman topology. Nothing lost in transfer.
Currently supporting: VFACE · XYZ · 3D Scan Store · Reallusion CC5 and more
Features
Built for production pipelines
Instant Topology Transfer
Transfer any supported clean topology to MetaHuman in seconds. Different UVs, different vertex orders — our solver handles it all instantly.
MetaHuman-Ready Output
Output mesh matches MetaHuman vertex order, edge flow, and UV layout exactly. Drop it straight into Unreal Engine — no cleanup needed.
Texture Transfer
Automatic per-pixel texture baking to MetaHuman UV space. Albedo, normal, roughness — all transferred seamlessly from your source scan.
Batch Processing
Conform dozens of scans at once. Queue them up, hit go, get results. Built for studios processing large scan sessions.
Supported Topologies
Pre-built support for VFACE, XYZ, 3D Scan Store, and Reallusion CC5. Need your own custom topology? We can add it.
UE5 Direct Push
One click to push your conformed head directly into Unreal Engine as a MetaHuman Character. No manual import steps.
How It Works
Three steps, three clicks, zero friction.
Upload Your Mesh
Load your clean topology mesh from any supported source — VFACE, XYZ, 3D Scan Store, Reallusion CC5 and more.
Instant Conform
Our solver transfers your topology to MetaHuman instantly. Different UVs, different vertex orders — handled automatically.
Full Head Ready
Eyes, teeth, and all components already in place. Just export or push directly to Unreal Engine — your MetaHuman is ready.
Pricing
Plans for everyone
We're finalizing our plans. Join the waitlist to get early access and exclusive launch pricing.
Get Early AccessEarly Access
Be the first to try MetaWrap
Join the waitlist and get notified when we launch. Early members get exclusive pricing.